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BEHAVIOR-CLOSESESAME

For immortals Also: B-CLOSESESAME

Behavior Room Behavior.

This behavior can be used to automatically close a given door or object whenever a player performs an action in the given room. If the optional room argument is supplied, this behavior will close a door/object in the specified room, otherwise the current room will be assumed.

 Arguments:  <trigger> [<room>] <object name>|<<door name> [door direct.]> [.]
Next Lines:  [<behavior responses>]

ex:  rb room closesesame moon full oak-door