BEHAVIOR-CLOSESESAME
Behavior Room Behavior.
This behavior can be used to automatically close a given door or object whenever a player performs an action in the given room. If the optional room argument is supplied, this behavior will close a door/object in the specified room, otherwise the current room will be assumed.
Arguments: <trigger> [<room>] <object name>|<<door name> [door direct.]> [.] Next Lines: [<behavior responses>] ex: rb room closesesame moon full oak-door