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BEHAVIOR-CHANGELING

For immortals Also: B-CHANGELING

Generic Mobile and Object Behavior

This behavior can cause a mobile/object to change into another type of mobile/object when some trigger occurs. Hit points will be transferred proportionally (and mana, vitality for mobiles). For mobiles, all items will be transferred. If you specify an explicit target type ('mobile' or 'object'), this behavior will convert a mobile into an object or vice versa. Otherwise objects will default to objects and mobiles to mobiles.

Note that the target object or mobile must be folded first in order for the change to take place.

This behavior can be used to cause a human to shift into a werewolf when the moon is full, to make a friendly dog turn into a vicious one when it is taunted, to make a storekeep sell different items on a festival, turn a town of friendly people into walking dead at night, have a figurine turn into a living mobile, or whatever else you see fit.

 Arguments:  <TRIGGER> [mobile|object] <mobile/object number> [.]
Next Lines:  [<behavior responses>]

If virtual #23012 was the virtual number for a wolfman, this behavior would change a wolf into a wolfman when the moon turns full:

ex:  mb wolf changeling moon full mob 23012