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AEDIT

For immortals

Syntaxaedit key name short short description

This variation is used to edit the short description of a aura.

Syntaxaedit key name long

This usage of aedit is used to edit the long description for a aura.

Syntaxaedit key name arguments 0-9|varies

This variation allows you to specify how many arguments this aura requires. If the number of arguments varies, enter 'varies', otherwise enter a number between 0 and 9.

Syntaxaedit key name duration option

Where option is one of:

class                Represents a permanent class aura.
feat                 Represents a permanent feat.
permanent            Represents a miscellaneous permanent aura.
spell [<number>]     Represents a limited-duration aura from a spell
                     where <number> is the default duration in mud hours.
trait                This aura represents a permanent trait.
transient [<number>] Represens a miscellaneous limited-duration aura
                     where <number> is the default duration in mud hours.
level <level>        Specifies the level of this aura.
minlevel <level>     Specifies the minimum level one has to be to be able
                     to benefit from this aura.
stackingrule <rule>  Specifies the stacking rule for this aura.  See
                     STACKING-RULE.
stackinglimit <lim>  Specifies the stacking limit for this aura.

Note that the duration specified here for spell and transient auras is just the default. Spells can supply a different duration when an aura is applied.

Syntaxaedit key name hidden|identifiable|known

If the aura should never be revealed to mortals, then it can be marked as hidden. If it should be normally hidden, but revealed under an appraisal or identify spell, then it can be marked as identifiable. If the information is freely known or obvious, it can be marked as known.

Syntaxaedit key name prereq short|long|rule

This variation allows you to specify a short description of the prerequisite rule in English (short), a more detailed description of the prerequisite rule in English (long), and then the actual implementation of the rule in JavaScript (rule). The prereq option is only relevant for traits, feats, and class auras and can be ignored for other types of auras.

All changes to aura are autosaved. There is no need for aura fold, load, or save.