Speech and Screen ReadersPlaying Arcane Ages without looking at the screen

Arcane Ages is a world made of text, which makes it a natural fit for players who use a screen reader. We want blind and low-vision players to be able to play as fully as anyone else, and we are building that support now. This page says plainly what works today, what is still being built, and what we haven't been able to test yet.

We are actively looking for feedback and improvement requests. If something is hard to use, reads badly, or is missing, please tell us (see Tell us what would help below). Requests from people who play this way decide what we build next.

Last updated November 10, 2026.

What works today

Any MUD client with your screen reader

The game speaks plain telnet, so it works with the MUD client you already use with your screen reader (MUSHclient, Mudlet, VIPMud, TinTin++ and others). Connect to teramud.com port 4000.

The game can also cut down the text it sends you. Type brief followed by one or more of these, and type it again to turn an option back off:

brief misses
Hide misses in combat.
brief defense
Hide your parries and dodges.
brief otherhits
Hide other people's combat hits.
brief othermisses
Hide other people's misses.
brief otherdefense
Hide other people's parries and dodges.
brief damageshields
Hide damage-shield messages in combat.
brief autosaving
Save silently.

Type help brief in the game for the full list. These remove the lines entirely, so turn them on only for what you never want to hear.

Arcana in the browser: screen reader mode

Arcana is our own client. Its browser version has a screen reader mode. Your own screen reader (NVDA, JAWS, VoiceOver or Narrator) does all the speaking, in your voice and at your speed; Arcana decides what is worth reading out.

To turn it on, press Tab once after the page loads: the first stop is a "Turn on screen reader mode" button. It is also a checkbox in Settings. The choice is remembered on that browser.

The browser client is in private testing right now and opens to everyone at launch. Until then, please use your usual MUD client and the brief options above.

Current status

Where each part of the speech work stands
PartStatus
Game text over telnet, with your own clientWorks today
The game's brief filtersWorks today
Screen reader mode in Arcana for the browserBuilt; in private testing
Checked with real screen readers (NVDA, JAWS, VoiceOver, Narrator)Not yet. Our automated checks pass, but no one has played it with a screen reader yet
Safari, iPhone and iPadNot tested yet
Phone keyboards and other input methodsTested only in simulation
Speech in the Arcana desktop appPlanned
Less combat spam in ArcanaBuilt; in private testing
A shorter-output option in the game itselfPlanned
Sound cuesLater

Known issues

What still needs to be done

Testing with real screen readers
The most important step. We need to hear how it actually sounds in NVDA, JAWS, VoiceOver and Narrator, and fix what reads badly.
Combat spam
Fights produce a line for every blow. Arcana can now fold them (the Combat lines setting): each attacker's blows into one line that updates, or your whole fight into a box with a summary at the end. A hit is always shown the moment it happens, never held back to be grouped. What remains is hearing it with real screen readers and tuning what is read.
Speech in the desktop app
Arcana for Windows will send text straight to your running screen reader, with the same review keys and alerts. Windows' own voice will be a fallback when no screen reader is running.
A shorter-output mode in the game
A setting in the game itself for less decoration: no maps or banners, and words in place of anything shown only by colour.
Sound cues
Later: short sounds for things such as a tell arriving or health running low.

Tell us what would help

We are actively accepting feedback and improvement requests about speech and accessibility, and they shape what we build next. Useful things to tell us:

Write to immortals@arcaneages.com with "Accessibility" in the subject. You can also ask any immortal in the game.

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