V


version

Syntax:version

This command will display the version of the currently running Arcane Ages software.

See also: news

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vigorous-attack

The Vigorous Attack feat reduces by half the amount of vitality you use up when making your standard attack and extra attacks.

See also: vitality

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vishnebish-mudblood

<si> mudblood

At higher levels, the vishnebish gains the ability to turn its form into mud for short periods of time, allowing them to move more freely through some areas. Some Vishnebish may find that this ability with provide benefits in combat.

<sa>RACE-VISHNEBISH STATUS

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visible

Syntax:visible

This command will make you totally visible and will remove the affects of sneaking, hiding, and invisibility spells.

See also: land

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vision

There are three primary types of "seeing" things. They are:

`blightsight`n   Regular vision based on light, also called lightvision.
`binfravision`n  Vision based on sensing heat, also called heatvision.
`bdeadeye`n      Vision based on sensing life, also called lifevision.
             This is how the undead see.
Most creatures see using lightsight with many races also getting the ability to use infravision. Undead, however, see using deadeye instead of lightvision.

Please read vision-example for an example of how vision works.

See also: spell-deadeye | spell-infravision | spell-lightsight | vision-example

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vision-example

Sylva, a level 140 thief, is sneaking around a crypt. To get to the treasure room, Sylva will have to sneak past a variety of guards, including a level 90 human guard, a level 90 dwarven guard, a level 140 dwarven guard, a level 140 elven mage, and a level 140 vampire. Sylva is also lucky enough to be buffed with a Lightshroud spell. Sylva is an excellent sneaker, and knows Sneak to 90%. Sylva also has Incognito to 90%.

The Sneak skill does two things for Sylva. First it gives her a base 100% Lightshroud and 50% Heatshroud effect and second, it improves all of her shrouds. Sylva also gets a 100% lightshroud effect from her Lightshroud buff spell. Sylva has no Lifeshrouding at all though. Thus Sylva's net shrouding is:

Shrouding:  90% (Sneak) + 90% (Incognito) / 2 = 135% (2.35 multiplier)
Lightshroud  (100% (sneak) + 100% (spell)) * 2.35 = 470%
Heatshroud   50% (sneak) * 2.35 = 117.5%
Lifeshroud   0% * 2.35 = 0%
The level 90 human guard will have no chance of spotting Sylva. The human guard only has lightsight and Sylva has an amazing 470% Lightshroud. Furthermore, the human guard is much lower level than Sylva which will further erode his chances.

The level 90 dwarven guard, like the human guard, will have no chance of seeing Sylva using lightsight. However, the dwarf also has infravision and Sylva's heatshrouding is only 117.5%. However, 117.5% is still good and Sylva is much higher level so the dwarf guard will probably still have no chance of seeing Sylva.

The level 140 dwarven guard might be able to see Sylva with his infravision. Most likely, the dwarven guard will see Sylva some of the time, and miss her at other times. Sylva should use her Hide skill to double her heatshrouding to 235% (117.5*2) if she has to linger in the same room with this guard. The dwarven guard would have had a decent chance at seeing Sylva if he had also been buffed with True Seeing as this would further improve his infravision.

The level 140 elven mage has a similar chance to see Sylva that the 140 dwarven guard does as they both have infravision and are the same level. However, the elven mage has buffed herself with the Lightsight spell. Unfortunately, this buff will probably not help the mage in this particular case as Sylva's lightshrouding is more than four times better than her heatshrouding. If the elven mage sees Sylva, it will probably be though infravision.

The level 140 vampire will laugh at the ease at which it spots Sylva. Sylva has 0% lifeshrouding ... a level 1 skeleton would see her! Sylva will probably have to fight this guard for the treasure.

See also: vision

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vitality

(also MOVEMENT-POINTS)

Vitality is your current level of physical endurance. Vitality is also frequently referred to as "movement points". Vitality is used up when you make attacks, when you move, and by various other acts that require physical endurance.

See also: mana | vigorous-attack

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volley-shot

(also DUAL-SHOT)

The Dual Shot and Volley Shot feats will let you fire multiple arrows or bolts at a time if you have enough ready in your quiver. Volley is an upgrade of Dual Shot. The number of arrows fired depends on your skill level. The maximum number of arrows is based on your skill level:

`bSkill`n               `bNumber of Shots`n
Dual Shot           skill level / 40
Volley Shot         skill level / 20
So, for example, if you knew Volley with an 85% skill, you'd be able to shoot 85/20, or 4.25 arrows (which would mean most of the time you would fire 4 arrows, but occassionally you'd fire 5.)

See also: archery | marksmanship | melee-shot | point-blank-shot | power-shot | precise-shot | rapid-shot | thunder-shot

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vote

Syntax:vote <poll #> [add <option text>|<choice #>]

The vote command is used to vote in polls. If the poll allows you to add new choices you may use the add command to a new choice. For example:

`bvote 140`n              Displays the current results for poll #140
`bvote 140 3`n            Votes for option #3 in poll #140
`bvote 140 add Green`n    Votes for a new "Green" option in poll #140
See also: news

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vt100

Syntax:vt100

This command tells the mud that you would like to use VT100 color options. It will clear your current color settings if you are in ANSI mode, setting your coloring scheme to VT100 Standard.

VT100 PRIMER:

VT100 is very limited compared to ANSI as far as colors go. However, if you set it up right, you can get up to twelve distinct text display options. Basically, VT100 gives you three different "colors" to work with: normal, reverse, and underlined. Then, if your software will permit it, you can change these colors to whatever you want (on NCSA Telnet for the IBM PC series of computers you can do this). Once you have set up your basic three colors, you can then either do nothing, bold, blink, or bold and blink them.

Thus, three colors x four different ways of displaying will give you up to twelve distinct combinations. Of course, half of those are blinking, but ...

TIP
DO NOT set one of your three basic colors to a high intensity IBM PC color. High intensity is equivalent to bolding in this context and you will effectively lose a color because bolding a high intensity color does nothing while bolding a low intensity color makes it high intensity.

Thus: If you use an IBM PC and VT100, set your three basic colors to LOW INTENSITY!.

See also: ansi | colors

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