L


land

Syntax:land

This command will remove the effects of any fly or floating spells currently acting on your person and cause you to land on the ground.

See also: visible

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languages

See profs for a description of the languages command.

See also: profs | speak

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laston

Syntax:laston <player>

This command will tell you when the player last called the mud.

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lay-hands

See layhands

lay-on-hands

See layhands

layhands

(also LAY-HANDS LAY-ON-HANDS)

Syntax:layhands <target>

This ability can be used to heal up to three times the power level of the person with this skill up to three times per mud month (or about 17 hours real time).

There is no delay time on this ability so it is useful for emergencies.

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learning-first-spell

The easiest way to learn your first spell is to first figure out which spell you want to learn. You can figure out what spells you can learn by entering "spells <your class name> 1 1". For example, if you are a mage:

spells mage 1 1
That says, "show me all of the spells that the mage class can learn between the levels of 1 and 1 (all level 1 spells)". Let say you pick "magic missile". Enter:
spells mage magic missile
The spells command shows the runes that are required for a spell. For magic missile, you just need to learn the rune "ney", which is the rune of Energy. You would learn this rune at a guildmaster by entering:
talk guildmaster practice rune ney
You can also abbreviate the above to (";" is an alias for the "talk" command):
;gm pr r ney
You can verify that you've learned the rune by using the runes command:
runes
You will also need to learn the "ind", or Individual, shaping rune as well so that you can focus the energy from the "ney" rune on to a target. See bonded-runes and shaping-runes for more information on how runes work.

Once you have learned the prerequisite runes for a spell. You can learn the spell itself by entering:

talk guildmaster practice spell magic missile
If you want to find out what other spells use the runes "ney" to see what spells you now have a headstart on learning, enter:
spells mage ney
You may cast the magic missile spell either by entering:
cast neyind <victim>        (listing the runes in the spell)
or
cast 'magic missile' <victim>  (the spell name itself)
See also: cast | magic-system | runes | runes-command | spells | spells-command

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leave

Syntax:leave

If you feel claustrophobic, typing 'leave' will make you use the nearest obvious exit to the outside.

See also: enter

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level

See by

levels

Syntax:levels [delta] <class name> [<low level> [high level]]

Lists the titles and experience recquired for the various levels. You must specify what class you wish to know about.

Example:

levels t 20 50      Shows all the levels for Thieves between 20 and 50.
If you specify the `bdelta`n option, then the difference in experience points need to level to listed level will be shown as well.

See also: profs

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levels"

See by

lfg

(also LOOKING-FOR-GROUP)

LFG is short for "Looking for Group".

Syntax:lfg

This command is used to indicate to others that you would like to join a group if anyone has room.

If you change your mind, just enter `blfg`n again and your LFG flag will be removed.

You can get a list of others looking for a group by entering "who lfg". You can also see what groups are currently active with the "whogroups" command.

You can also found your own group with the `bfound`n command.

See also: found | groups | who | whogroups

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lightning-mastery

The Lighting Mastery feats reduces the mana cost and increases the damage of any spells using the "xap" rune.

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lines

Syntax:lines [number of lines]

Use this command to tell the mud how many lines you have per screen. Using this command without any options will show you how many lines you are currently set for.

See also: color | prompt

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link

A lot of players have problems with their links to the game. This could be very dangerous to your health in the middle of a combat. But we have worked out a solution. There are two cases:

I. If your link is broken, you will automatically attempt to flee each time someone attempts to hit you. If you manage to flee, then you will be saved by divine forces, and put in a safe place until you reconnect to the game.

II. If your link jams (freezes) you got a problem. The only solution we can give, is that you break your link as quickly as possible. By breaking the link you can hope that the above procedure is initiated.

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list

Syntax:talk <shopkeeper> list

In a shop this command will list what the shopkeeper has for sale, with prices.

See also: buy | sell

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listen

Syntax:listen <direction>

This skill enables the owner to attempt to determine if there are life forms in the direction specified. Unlike scan, this skill can be used to determine if there is life behind closed doors. It does not, however, report the names of the creatures therein.

Listen is also a social command.

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lock

See open

look

Syntax:look [at|in|to] [the] [object|character|direction]

This command is used to study your surroundings. Examples:

look
look at the angel
look in the bag
look to the south   (or just: look south)
Note that if you 'look at corpse' you will not see its inventory. To see what is inside a container (i.e., a corpse) use 'look in <object>'.

See also: consider | examine | glance | read

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looking-for-group

See lfg

loot

(also AUTOLOOT)

Syntax:loot

This command will toggle on and off your "autoloot" status. If you are autolooting, you will automatically get gold from corpses when you kill them.

See also: get

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lose

Syntax:lose <victim name>

This command is used to "lose" any annoying followers that may be trailing you.

If the followers are shadowing you, the lose attempt may fail. The lose skill will help you in losing shadowers. The spot skill helps shadowers continue to be able to trail a victim even if the victim attempts to lose them. Thus the lose skill and the spot skill work against each other.

See also: dismiss | follow | shadow | spot

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