The Ice Mastery feats reduces the mana cost and increases the damage of any spells using the "chi" rune.
The illusionist is a master of shadows and illusion. They are weak in hand-to-hand combat, however.
Best Canon: Air, Dark, Illusion, Light, Psychomancy
Type "profs illusionist" to see a list of the illusionist abilities.
|See also:||canons | class | levels | practice | profs | runes | skills | spells|
Damage Saving Regen Lvl Absorb. Bonus Bonus Other 151 71% 125% 21% resist all 152 72% 150% 22% resist all 153 73% 175% 23% resist all 154 74% 200% 24% resist all 155 75% 225% 25% resist all 156 76% -7 250% 26% resist all 157 77% 275% 27% resist all 158 78% 300% 28% resist all 159 79% 325% 29% resist all 160 80% 350% 30% resist all 161 81% 375% 31% resist all 162 82% 400% 32% resist all
These high level immortals mainly handle high level mud administration tasks. If a lower level immortal is on, it is usually best to bother them with questions and general help.
The Incognito feat will increase the effectiveness of your Sneak and Hide skills.
|See also:||hide | sneak|
|Syntax:||inform [note <note>] <subject>|
This very important command permits you to report a problem or an idea of yours to the mud administration. Whenever you find a bug, a typo, or just have an idea of how to improve the mud, use this command to report the idea to mud administration in a convenient manner.
Often times, mud administration is not aware of problems that players encounter, so it is very much appreciated when mortals report problems to administration.
You can use the note option to submit a copy of a note to the mud administration.
avatars, commands, consider, credits, days, exits, glance, help, immortals, languages, laston, levels, look, months, news, offer, passwd, practice, profs, races, skills, socials, spells, songs, status, time, uptime, weather, who, whoarena, whobattlefield, whogroups, whozone
|See also:|| |
Inns are places where the weary traveler may rest while the innkeeper looks after his equipment and treasure. Specifically, you may use inns to store your gathered equipment while you are not playing the game (we all have to sleep sometimes, there is no shame in that).
|See also:||quit | rent|
The following are different types of instruments:
`bINSTRUMENT SKILL`n bagpipes winds bells percussion bone horn horn chalumeau winds cornett brass crumhorn horn cymbols percussion drum percussion dulcimer strings exotic exotic flute winds gamba strings harp strings harpsichord keyboards lute strings mandolin strings metal horn horn organ keyboards pan pipes winds piano keyboards rebec strings recorder winds sacbut brass sitar strings trumpet brass lyre strings violin strings wood horn horn xylophone percussion zither strings
The number of targets your area spells can affect is dependent upon your power level, the power level of your victims, your intelligence, and your area mastery.
maximum power levels of area targets = (INT / 5 + (area mastery i + ii + iii) / 50) * your power levelFor example, a level 125 mage (power level 155) with area mastery i and area mastery ii at 90% each and intelligence of 26, could hit up to:
(26/5 + (90+90)/50) * 155 = 1364 power levels of targetsOr about 27 level 50 ixies.
The amount of damage you do is also increased by your Area Mastery skills. The amount of damage is increased by ((area mastery i + ii + iii) / 20)%. In our above example, the mage with an Area Mastery total of 180% would do an additional 9% damage to each target.
Items have undergone radical changes. Items now have individual immunities, susceptibilites, resistances, item hitpoints, and item maxhitpoints. Items also only affect certain parts of your body, rather than your whole body. (In most cases -- there are of course exceptions.)
Item hitpoints (and maxhitpoints) are the new way of keeping track of how damaged an object is. This replaces the old system of AC-APPLY, which reduced an item's hit-dice/ac as it was damaged. If an item is damaged, it may or may not continue to function normally until it is repaired. If an item has its hitpoints equal to its maxhitpoints, the item is in excellent condition and will work normally.
Item immunities, susceptibilities, and resistances make the items themselves immune/susceptible/resistant to certain kinds of attacks. For example, if you have a wooden shield, that shield would be resistant to crushing attacks (from clubs, maces, etc) but would be susceptible towards fire or cleaving attacks. (fire-based spells, axes, etc) Red Dragon Platemail would logically be immune to fire, etc. You get the idea. Immunities are considered to be infinite STOPPING against that attack. If an item is attacked with something it is resistant to, it has double STOPPING, and likewise an attack to which it is susceptible, it has half STOPPING.
|See also:||ac | ac-areas | stopping | stopping-areas|
This command can be used to set a topic for the mud that all immortals can see by either entering the "itopic" command or whenever they log in.
This command is only usable by immortals.
|See also:||ctopic | topic|