|Syntax:||throw <direction> [at] <victim>|
The hammer throwing skill will let you throw throwable hammers at a victim in a room up to three rooms away.
|See also:||axe | catch | dagger | dart | spear | star | throw | throwing | toss|
This command creates a new help entry which is referred to by the given keyword.
|See also:||hedit | hstat|
Healing consists of the evocation of positive, or good, energy. Natural and good creatures are composed out of positive energy and are healed when it is infused into them. These same creatures are also harmed by negative energy.
However, some creatures, like the undead and some forms of evil diabolical creatures, are composed from negative energy. These creatures are hurt by positive energy rather than healed by it and are actually healed by negative energy.
POSITIVE SPELL NEGATIVE SPELL AMOUNT Cure Light Cause Light 1d10+PEL(20)/3 Cure Serious Cause Serious 3d10+PEL(20) Cure Critic Cause Critic 8d10+PEL(20)*2 Heal Minor Harm Minor 18d10+PEL(20)*4 Heal Harm 36d10+PEL(20)*7 Heal Major Harm Major 54d10+PEL(20)*10 Heal Divine Harm Divine 72d10+PEL(20)*15PEL(20) means "proficiency experience point level up to a maximum of 20". See proficiency-experience-level for more information.
When energy is used to cause damage, the damage is increased.
|Syntax:||hedit <keyword> <option>|
The `bhedit`n command is used to edit help entries. `boption`n is one of the following:
`badd <keyword>`n The given keyword is added to the help entry. This is useful when a help entry can be referred to by more than one keyword. `bremove [confirm]`n This option removes the given keyword from the help system. `bWarning:`n if the keyword is the last keyword assigned to the given help entry, the help entry itself will be removed. To help prevent accidentially deleting the help entry, you must enter the "confirm" option in this case. `bcontents`n This command will put you into the editor so that the help contents can be edited. `bfront`n The given keyword is moved to the front of the list for the entry. `bback`n The given keyword is moved to the back of the list for the entry. `blevel`n This assigns a level to the help, so that only people of that level or higher may view the help entry.
|See also:||hcreate | help-tags | hstat|
The help commands can be used to get further help on a subject of your choice. Entering help without any topics will give a listing of common topics you may wish to get help for.
There are a few special characters used in some of the command syntaxes.
 Anything enclosed in brackets, , is optional. For example, in the above "help [<topic>]", "<topic>" is optional -- you can just enter "help" by itself.
<> Anything enclosed in angle brackets, <>, is a general term that you must replace with a specific one. For example, in the above help, the word "topic" in "help [<topic>]" is a general term. You would not enter "help topic" but rather replace "topic" with a specific term, as in "help help" or "help combat".
| The pipe character, |, means that you must choose between multiple items. For example, in "who [avatars|mortals|immortals]", you would enter either "who avatars", "who mortals" or "who immortals". In addition, because it is surrounded in brackets, you could enter just "who".
You can also search by various options. For example:
`bhelp by author <name>`n Shows all help entries modified by the specified author. `bhelp by recent`n Shows all recently updated help entries. `bhelp by search <text>`n Searches the help system for occurrences of `btext`n. `bhelp /<text>`n A short-cut for "help by search".
When writing help, there are a number of HTML-like tags that you can use to help format the help.
The following tags are available and work the same way that they do in HTML:
p paragraph pre pre-formatted text br line break b bolding i italicsThe following tags are specific to Arcane Ages:
r reference tag, put opening and closing r tags around references to help keywords. si syntax item sa see alsoThe best way to learn how these tags work and how to write properly formatted help is to use the `bhstat`n command to look at existing helpfiles and follow their example.
|See also:||hedit | help|
Once your character becomes an Avatar, you will begin to gain additional abilities as you gain in level. Some of these abilities are obtained automatically, some are obtained through quests and some require asking an immortal to receive them. The hitpoint, regen and resist bonuses are automatic, all others are as labeled.
HP Regen Lvl Bonus Bonus Other 100 0% 2% 25% resist drain 101 1% 4% 102 2% 6% 103 3% 8% 104 4% 10% 105 5% 12% 50% resist drain 106 6% 14% 107 7% 16% 108 8% 18% 109 9% 20% 110 10% 23% 111 11% 26% 112 12% 29% 113 13% 32% 114 14% 35% 115 15% 38% 116 16% 41% 117 17% 44% 118 18% 47% 119 19% 50% 120 20% 52% 1% resist all, Nourishment (Automatic) 121 21% 54% 122 22% 56% 2% resist all 123 23% 58% 124 24% 60% 3% resist all 125 25% 62% Death Ward (Automatic) 126 26% 64% 4% resist all 127 27% 66% 128 28% 68% 5% resist all 129 29% 70% 130 30% 72% 6% resist all, Egress (Ask an Immortal) 131 31% 74% 132 32% 76% 7% resist all 133 33% 78% 134 34% 80% 8% resist all 135 35% 82% Travel (Ask an Immortal), Power of Inarh (Quest) 136 36% 84% 9% resist all 137 37% 86% 138 38% 88% 10% resist all 139 39% 90% 140 40% 92% 11% resist all, Reincarnation One (Quest) 141 41% 94% 142 42% 96% 12% resist all 143 43% 98% 13% resist all 144 44% 100% 14% resist all 145 45% 103% 15% resist all 146 46% 106% 16% resist all 147 47% 109% 17% resist all 148 48% 112% 18% resist all 149 49% 115% 19% resist all 150 50% 120% 20% resist all, Heirloom (Automatic), Reincarnation Two (Quest)
|See also:||avatar-death-ward | avatar-egress | avatar-nourishment | avatar-travel | avatars | celestial-heirloom | celestial-reincarnation|
|immortals [active|inactive|all] [<name>]|
The immortals command will display a listing of all of the immortals on the mud. Similarily, the avatars command will provide a listing of all of the avatars, the heroes command will provide a listing of all the heroes, and the celestials command will provide a listing of all of the celestials on the mud.
If a given immortal or avatar is connected, their name will appear in bold.
TYPE LEVELS `bmortal`n 1- 99 `bhero`n 100-119 `bavatar`n 120-139 `bcelestial`n 140-150 `bimmortal`n 151-162An immortal will have an asterisk next to their name if they are currently inactive in all their jobs. By default only active immortals are shown. Enter "immortals inactive" to show inactive immortals or enter "immortals all" to show all immortals.
If you specify the "name" option then only players or immortals matching that name will be shown. For example, "immortals nam" whould show all immortals whose name began with "nam".
|See also:||avatar-abilities | who|
Whilst in combat, a hibernian may temporarily freeze the ground around themself causing any nearby foes to lose their footing and slip to the ground.
When you type hide there is a chance that you hide in the room. If hidden you can only be "sensed" by the "sense life" spell. Even if sensed your identity will remain hidden. Hide is broken by pressing return, regardless of whether you typed a command or not.
Successful hiding requires the hide skill.
* NOTE: when you HIDE you will also automatically try to sneak.
> hide Ok. > (you wait for example 5 mins and remain hidden for 5 mins)
> (You pressed enter and are longer hidden)
|See also:||incognito | shadow | sneak|
This command lists off your most recently entered commands by number.
|See also:||alias | shell|
Hitall, whirlwind, and bladestorm all permit you to attack multiple people in the same room.
The hitall command requires the hitall skill and it can only be used before combat has begun ... not during combat.
The whirlwind command requires the whirlwind skill and it can be used during combat. Additionally, whirlwind triples all critical hit mastery bonuses so the chance of critical hitting is very high. Whirlwind also performs power attacks instead of regular attacks. This skill can only be used once every 3 minutes.
Bladestorm is similar to whirlwind except that it uses the Bladestorm skill, triples all critical hit mastery bonuses, and attacks everyone in the room twice ... not once. Like whirlwind, this skill can only be used once every 3 minutes.
|Syntax:||call 'holy griffon' [<name>]|
One, many ages ago, an order of paladins saved a nest of griffons from a abyssal dragon who was attempting to establish a lair in their nest. Ever since this line of griffons has worked with paladins and have never wavered in answering paladins in their time of need.
Holy Griffons may only be called once every other mud day (1 hour).
|See also:||dragonmount | holy-mount|
|Syntax:||call 'holy warhorse' [<name>]|
Paladins of moderate level are able to call upon the services of a great steed who will carry them into battle against the tides of evil.
|See also:||dragonmount | holy-griffon|
There are no houses currently on the market.
Houses allow the character who owns it to rent for free. The character enters the house, and types rent, and all the stuff is stored. No one else can rent in that room, just the owner. Multi-room houses are legal. Note: No 'gates' will be allowed, the house must be geographically correct. (i.e. all entrances and exits must be close to each other).
As a reward for godhood, Players who make godhood will be able to purchase houses at a fixed rate (if they so desire) instead of the auction price.
This command will display detailed information about a given help entry. This command is useful because it shows the help text in its raw unprocessed form -- the HTML and help tags are shown as is.
|See also:||hcreate | hedit | help|