Syntax:talk guildmaster gain

Whenever you have accumulated the experience points needed to get your next level, you must go to your guildmaster and GAIN. This will advance you to your next level, give you your hit points, build points, and modify your abilities (such as THAC0 or backstab multiplier).

Again, you do NOT automatically gain a level when you get enough experience points -- you must find your guildmaster and talk to him to gain. As you get higher in level, the lower level guildmasters will be unable to teach you anymore and you must find more wiser guildmasters. These higher level guildmasters are often harder to find so you should always keep an eye out for them as you travel.

See also: guildmaster | levels | mobile-interaction | practice | profs | skills

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(also TAKE)

Syntax:get <item name(s)> [[from] <container name>]

If you find something interesting on the ground, you may use 'get' to pick it up. For example, "get greatsword". If you are in a hurry, or if you just feel very greedy, you may type "get all". You can also use 'get' to extract objects from containers. Example: 'get dagger from bag'.

Other examples:

get all.bread from bag
get 9*bread from bag
get all from corpse
Items are numbered first according to what you have in your inventory, then according to what is on the ground. For example, if you had five swords, and two swords were on the ground, '1.sword' would be one of your swords, '5.sword' would be one of your swords, '6.sword' and '7.sword' would be swords that are on the ground.

See also: drop | loot | put

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When in combat, Gyth can use this ability to target an opponent to make him more susceptible to all forms of attack. The duration lengthens as the Gyth advances in level as does the number of times this ability may be employed. A target may only be afflicted by one githara at any given time.

See also: | race-gyth

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If you feel benevolent, you may give some stuff to someone in need.

Examples: >give bread beggar

>give 100 coins beggar

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Syntax:glance [<victim>]

This command works similarly to "look <victim>" or "consider" but ONLY reports the condition of the PC or NPC. This is handy if you are in the middle of combat, and JUST want to know the status of the creature.

If you use this command with no arguments, it will show a listing of the members in your party color coded by their health.

See also: consider | group | look | report

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Syntax:glow [<victim>]

This is a god - social.Use it to annoy.

See also: crackle | halo | patronize | snowball

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See runes


See guildmaster


See heroes


Syntax:gossip <text>

The gossip command should be used for any sorts of general discussion.

NOTE: Everyone on the mud who is listening to this channel will hear you.

See also: auction | bgossip | channel | communications | dgossip | shout | yell

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Syntax:grab <item in inventory>

For getting a good grip on something; a torch, for example.

See also: remove | wear | wield

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(also REVOKE)

Syntax:grant [<character name> [<command0> ... <commandN>]]
revoke <character name> all|<command0> ... <commandN>

The `bgrant`n command can be used to temporarily confer commands to a player that wouldn't normally get them. Entering `bgrant`n with no options will show all commands that have currently been granted. Entering `bgrant`n with just a player name will show the commands currently granted to that player.

The `brevoke`n command can be used to remove commands that have been granted to a player. The `ball`n option can be used to revoke all of a player's granted commands at once.


`egrant jill pedit`n
`erevoke amery medit mcreate`n
`erevoke jill all`n
See also: bestow

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See cleave


See backstab


See found


(also PARTY)

A "group" is a collection of players all working together to adventure. If you are a group member, then you will share experience points for killing monsters equally among the group. Experience points will only be shared among group members that are in the same location, at the time of the killing blow. Sharing is regardless of whether the group members have been participating in the fight.

Use the found command to found a new group and the accept command to add new people into your group. If you would like to be invited into a group enter `blfg`n (looking for group). There are also various other group related commands that can be helpful.


Group with no argument show a list of people with whom you are grouped, along with a summary of their hit, mana, and vitality points. "Ps" refers to posture and "place" refers to placement.

Groups can also get into formations with the `bplace`n command.

See also: accept | appoint | consent | defect | experience | follow | formations | found | gtell | lfg | place | promote | report | split | whogroups | yank

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Syntax:gtell <text>

If you belong to a group and would like to tell everyone in it something, this is the best command to use. It will get the message to everyone in your group regardless of what room they are in.

See also: communications | group | report | tell

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Syntax:guard <target name>

When your character is guarding someone, whenever he or she is attacked, and your character is in the same room, your character will automatically attempt a rescue. This skill will allow you to quickly divert multiple attackers off the person you are guarding.

In order to use this skill properly, you must also know the Rescue skill.

If you have the Savior skill, guard will use that instead of Rescue.

See also: rescue | savior

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The Guildhouse is the place where mortals may go to escape the troubles and perils of a cruel world. Each guild is heavily guarded (HA!), so that only members may enter the building. Guilds are also the places where people come to learn and practice the skills of their trade.

See also: practice | skills

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(also GM)

You can visit a guildmaster to advance your character's level once you have earned enough experience points. You spend practice points and learn new skills at a guildmaster.

Different classes have different guildmasters so multi-class characters may have to visit more than one guildmasters to level their characters.

See also: gain | practice | talk

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