Syntax:throw <direction> [at] <victim>

The dagger throwing skill will let you throw throwable daggers and knives at a victim in a room up to three rooms away.

See also: axe | catch | dart | hammer | spear | star | throw | throwing | toss

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Syntax: dance of storms
dance of sun

These ritualistic dances enable the shaman to summon forth the spirit of the sun or the storms changing the weather around them. To be succesful in summoning these spirits, the shaman must be holding his/her totem when doing the dance.

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See dance-of-storms


Syntax:make darts

This skill allows the learned shaman to fashion darts out of nearby wood supplies. The shaman must be in an area abundant with trees in order to obtain sufficient supplies of wood to perform this task and he/she must also be in possession of a shamanic totem.

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Syntax:throw <direction> [at] <victim>

The dart throwing skill will let you throw throwable darts at a victim in a room up to two rooms away.

See also: axe | catch | dagger | hammer | spear | star | throw | throwing | toss

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This command will display the names of the days of the week.

See also: months | time

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   When a mobile or player is about to die, the character object will raise
what is called the deathblow event, telling other things in the vicinity
that it is going to die - probably with the next hit.  There exists an
issue with the muds engine whereby this deathblow event does not always get
raised.  As this event is used by a number of builders to execute code
(such as invoking items) on death, you may find on occasion that things
which are supposed to occur when a mob (or player) dies do not occur.

    The issue has been known for many years now and unfortunately the cause
of the issue has not been found within the engine code and is therefore at
this point in time not able to be resolevd.

    Given the long existance of this issue, it is deemed to be a part of
the games operation and as such any adverse effects that may be experienced
as a result (such as items not loading where they should or doors not
opening as they should or reincarnation not saving you from death yourself)
will not be reimbursed or compensated.

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Use: defect

Any player who is the member of a group may leave the group by entering the "defect" command. If the leader of a group defects, the entire group will be disbanded.

See also: accept | found | group | gtell | promote | report

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See bank



This command will permit you to edit your personal character description.

See also: name | nickname | title

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Use the describe command if you want to alter your character's description.

See also: describe

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Syntax:dgossip <mud name> <message>

This command (dimensional gossip) is used to gossip over another mud's gossip channel. The mud that you name must understand to communicate with this mud however. In addition, some muds may not permit outside gossips to take place on their mud. Dgossip requires TWO DIMD credits instead of one.

If you don't specify a mud name, your gossip will be globally sent to all muds connected to the DIMD server. This global type broadcast requires FIVE DIMD credits.


dgossip skymud Hi Skymud!
See also: dimd | dlist | dtell | dwho | gossip

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The runes, songs, skills, etc. commands all have a column entitled "DIFF". This column states how difficult it is to learn the specified proficiency. A definition of the values follows:

        FREE    Free!!!                 Zero Cost
        EASY    Easy to Learn           Half Cost
        NORM    Normal                  Normal Cost
        FAIR    Fair Cost               1.5 times harder then Normal
        HARD    Hard to Learn           2 times
        VERY    Very Hard...            2.5 times
        CHAL    Challenging!            3 times
        PAIN    Pain in the !!!!        3.5 times
See also: profs | runes | skills | spells

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Syntax:dig <shovel name> <direction>

This command is used to dig through exits you suspect can be dug through.

See also: open

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DIMD, "Dimensional Daemon," is a server that coincides with the mud that handles trans-mud tells, whos, gossips, and so on. All of the DIMD commands are prefixed with a "d" ("dtell", "dwho", and so on...) In order for these commands to work, you must specify a mud that is running a DIMD server as well. You will not be able to connect to a mud that is not running a DIMD server.

Because multi-dimensional gossips would be extremely annoying, you are only permitted to a certain number of DIMD transactions during a given time period. All mortals start out with 5 DIMD transactions. Each time you use DIMD, you lose one DIMD credit. You will regenerate a DIMD once per tick up to your maximum of five. Therefore, do not abuse DIMD with idle gossips, tells, and so on.

Immortals get a maximum of 5+Immortal Level and regenerate 1+(Immortal Level/2) transactions per tick. For example, a Creator, a second level immortal, gets a maximum of 7 DIMD transactions at a given instant and regenerates 2 transactions per tick.

WARNING: We will be quick to take DIMD rights away from players who abuse them, and we will be slow to restore them. It is one thing to abuse the mud you are on, but quite another to annoy another mud as well. If a bunch of people abuse DIMD, we will slow the regen rate and lower the maximum number of DIMD transactions. But, since we normally love you all, we'd rather not do that.

See also: dgossip | dlist | dmuse | dtell | dwho

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Mozartia Sewers        Level 1-10          (5e;n;d)
Mozartia Park          Level 1-10          (3s)
Mozartia Zoo           Level 1-10          (4e;s)
Ant Hill               Level 1-10          (6s;w;s;3w;s)
Kingdom of Brogs       Level 1-10          (12s)
Reedy Swamp            Level 1-10          (7w;s)
Lizardman Swamp        Level 1-10          (9e;10s;w)
Castle Cannelbrae      Level 1-15          (7w;6n;open gate;n;open stout;n)
The Shire              Level 1-15          (6e;5n;5w;7n)
Woodland Orcs          Level 1-15          (14e;3n;2w;n;w;s)
Mozartia Gardens       Level 1-20          (6w;s)
Misty Mountains        Level 1-25          (6e;5n;5w;7n;5e;s;e)
Illiavae               Level 1-30          (14e;3n;2e;n;4e;3s;w;s;w;s;say "itooalvera")
Tera's Wax Museum      Level 1-30          (7e;n)
City of Evengard       Level 1-99          (13e;2n;e;2n;e;2n;w;2n;w;3n;w;2n;e;2n;e;2n;open gate;n)
Vampire Cult           Level 3-8           (6w; 2s; e; 5s; se)
Dwarfrealm             Level 5-35          (13e;n)
Dalahari               Level 1-10          (14e;n)
Lord Darkons Castle    Level 5-40          (9e; all s)
Grants Manor           Level 5-60          (6w;2s;e;3s;w;open bush;3n)
University             Level 5-74          (20e;2se;2e;4n;u;3n;e;u)  (Only levels 1-75 can enter)
Mirkwood Forest        Level 10-20         (6e;5n;5w;7n;3e)
Village of Vargfot     Level 10-25         (6e;5n;3e;3s;2se;ne;se;e;n)
Piney Forest           Level 10-40         (8w;n;2w;s;w;2s;2w;2s;e)
Khelorn River Valley   Level 10-40         (17e;2n;ne;n;nw)
Faerie Forest          Level 10-70         (6e;5n;e)
Dryad Forest           Level 15-25         (6e;5n;5w;16n)
Aerin's Catacombs      Level 15-25         (6e;5n;5w;11n;nw;4n;ne;4n;3e;o door;n)

**NOTE**  All directions are from the Market Square in Mozartia.

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<SI>disarm <target>

This command will attempt to remove your foe's wielded weapon.


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This disengage command can be used to stop fighting whoever you are fighting without leaving the room. This is useful in various scenarios. For example, it allows a thief to withdraw from combat and then move about the room looking for an additional attempt to backstab.

Your chance to successfully disengage dramatically increased by mastering the engagement skill. Additionally, if you have bad placement it will be very hard to disengage from combat.

See also: flee | placement

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Syntax:dismiss <victim name>

This command is used to dismiss loyal pets. This will cause loyal pets to return to where they came from.

See also: lose

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This command will dismount you from whatever you happen to be riding at the time.

See also: lose | mount

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Syntax:ditch <victim>

The Ditch feat attempts to dump one of your attackers off on to the victim that you specify in a sort of reverse rescue maneuver. You can only ditch an attacker on to one of your allies. Ditching an attacker on to an ally with greater tanking ability is often a wise move. Ditching attackers also confers greater placement and chances to land backstab and circle attacks.

If you learn the Improved Ditch feat you can even ditch attackers on to neutral third parties. This can be useful in free-for-all situations with more than two sides. However, even with Improved Ditch you will not be able to dump an attacker on to one of its own allies.

See also: assist | rescue

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This command (dimensional list) will list off all the muds that know how to respond to the dtell, iwho, and so on commands.

NOTE: Some of the muds on this list may have crashed or have temporarily deactivated their DIMD server, so you are not guaranteed a connection.

See also: dimd | dtell | dwho

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The Dodge skill basically attempts to dodge your opponents blows. The more dexterity you have, the better chance of success with this skill.

The Improved Dodge skill will improve your chance of dodging.

See also: parry

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See north


Syntax:dponder [mud name] <message>

This command (dimensional ponder) is used to gossip over another mud's avatar ponder channel. The mud that you name must understand to communicate with this mud however. In addition, some muds may not permit outside ponders to take place on their mud.

If you don't specify a mud name, your muse will go over ALL of the muds linked into the DIMD server. This global musing costs four DIMD credits.


dponder skymud Hiya SkyMud Avatars!
See also: dgossip | dimd | dlist | dtell | dwho | ponder

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Syntax:call dragon [<name>]

The mighty Bronze Dragons are staunch allies to the forces of Good and often times directly aid and act as companions to the Paladins of celestial stature.

The heartless and cruel Shadow Dragons are also known to serve the work of the treacherous Anti-Paladins who have accrued enough power.

Paladins and Anti-Paladins may only call upon the mighty dragons once every other mud day (about 1 hour) but should a dragon answer the call, they will fight with the paladin until slain or expelled.

See also: call

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Syntax:draw <new weapon>

This skill will permit you to switch weapons all with one command. In addition, if you are in combat, you will be able to switch weapons without a time penalty.

For example, if you were a thief and had just backstabbed Kalas with your trusty dagger but wanted to switch to a real weapon for actual combat, you could just type "draw claymore". This will automatically remove your jeweled dagger AND wield your claymore without the time penalty of waiting a round after removing an item.

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See eat


Syntax:drop <item name>

If you lose interest in a carried item, you can drop it on the ground. If you feel like getting rid of all your earthly possessions, you may use "drop all". Also you can drop 9*bottle, which would drop 9 bottles, but leave the rest in your hands. In addition you can use "drop 4.bottle" to drop the 4th bottle in your inventory.

See also: get | remove

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Druids are the caretakers of nature. They obtain most of their magic from the forces of nature around them. They are also fair fighters and have limited healing magic.

Best Canons: Botany, Earth, Fire, Nature, Water

Type "profs druid" to see a list of the druid abilities.

See also: canons | class | levels | practice | profs | runes | skills | spells

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Syntax:dtell <person> [at] <mud name> <message>

The dtell command (dimensional tell) is used to talk to players who are on a different mud. You can only communicate with other muds that understand how to talk to this mud, however. Use the dlist command for a list of muds that support this protocol.


dtell john skymud Hello!
See also: dimd | dlist | dwho

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See backstab


See volley-shot


See dual-wield




The dual wield skill permits you to wield two weapons at the same time. You will get a possible extra attack with the second weapon if you succeed. The second weapon can be wielded normally just like your primary weapon. You cannot, however, hold something or use a shield while dual wielding. In addition, the total weight of both of the weapons plus an additional 20% of the weight of the second weapon must not exceed your regular wielding weight limit.

In addition, if you fail any of your primary attacks (fail as in fail to get as opposed to failing to hit), you will get a shot at the attack with your dual wielded weapon.

The Improved Dual Wield skill will give you an an additional attack with your dual wielded weapon and also increase your overall dual wielding skill. Greater Dual Wield adds another dual wield attack as well and further increases your overal dual wielding skill.

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See dual-wield


See dual-wield


Syntax:dwho <mud name> [who parameters]

This command (dimensional who) is used to list the people who are logged into the mud that you supply. The mud that you name must be able to understand how to talk to this mud, however. Use the ilist vccommand for a list of such muds.


dwho skymud
The "who parameters" are dependant on the mud you are remote whoing over. IF you are doing a dwho on a Arcane Ages-style mud, you can use all of the options that fall under who, like dwho skymud 50 100.

NOTE: dwho requires TWO DIMD credits instead of one.

See also: dimd | dlist | dtell | who

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